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Pull requests: ValveSoftware/source-sdk-2013
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[TF2] Fix demoman shield floating in midair after respawn
#2097
opened Sep 21, 2026 by
SanyaKor
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[TF2] Revenge Crits are no longer consumed when Crit boosted by another source
#2095
opened Sep 20, 2026 by
JoriKos
Contributor
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[TF2] Fix loading spinner appearing over the MvM sentry upgrade panel
#2094
opened Sep 20, 2026 by
SanyaKor
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[TF2] Improve awkward Force-a-Nature pre-round handling
#2093
opened Sep 20, 2026 by
Tkain
Contributor
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[TF2] Fix - sync demoman HUD eye glow with decapitation count
#2091
opened Sep 18, 2026 by
SanyaKor
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[TF2] Fix multiple inconsistency on Disposable Sentry Gun
#2088
opened Sep 16, 2026 by
num-get
Contributor
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[TF2] Fix Festivizer not attaching to jigglebones correctly in Loadout screen and other UI contexts
#2086
opened Sep 15, 2026 by
Piogre
Contributor
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[TF2] Fix Arena round timer being offset when Match HUD is enabled
#2085
opened Sep 14, 2026 by
thatonepuggo
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[TF2] Fix MvM upgrade panel persisting across map changes
#2083
opened Sep 14, 2026 by
SanyaKor
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[TF2] Add current matchgroup to master server list
#2078
opened Sep 12, 2026 by
Pandaptable
Contributor
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Add support for a modern 3D ping system (useful for e.g. MvM and Competitive)
#2077
opened Sep 12, 2026 by
pr0jesse
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[TF2] Fix crash when opening the loadout with random class selected
#2072
opened Sep 11, 2026 by
SanyaKor
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[HL2MP] Migrate player animations to CMultiPlayerAnimState
#2071
opened Sep 10, 2026 by
inco-cc
Contributor
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