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[TF2] Improve awkward Force-a-Nature pre-round handling - #2093

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Tkain wants to merge 1 commit into
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Tkain:pre-round-knockback-fix
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Tkain wants to merge 1 commit into
ValveSoftware:masterfrom
Tkain:pre-round-knockback-fix

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@Tkain

@Tkain Tkain commented Sep 20, 2026

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Description

To prevent players from being able to use the Force-a-Nature's knockback to move during the pre-round freeze, TF2 stops the Force-a-Nature from firing any bullets that would otherwise deal knockback. Although this works, it looks awkward in-game; when a player fires the Force-a-Nature during the pre-round freeze, the weapon will consume ammo and play its firing animation (including its muzzleflash) but won't fire any bullets or play any sound.

This PR resolves these visual discrepancies by changing TF2's pre-round FaN handling; instead of not allowing the FaN to fire bullets altogether, we allow it to fire bullets but stop its knockback from taking effect.

During the pre-round freeze, firing a scattergun with knockback will now simply not apply knockback instead of not firing any bullets.
@Tkain Tkain changed the title [TF2] Fix awkward Force-a-Nature pre-round handling [TF2] Improve awkward Force-a-Nature pre-round handling Sep 20, 2026
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