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game-testing

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Autonomous AI-powered game testing platform that uses browser automation and LLMs to evaluate browser-based games through a four-phase pipeline: load validation, control discovery, gameplay exploration, and quality scoring.

  • Updated Feb 4, 2026
  • TypeScript

Automated live testing CLI for Godot projects. Systematically execute every input path and monitor all numeric properties in real-time. Identify invariant violations as they occur during gameplay. Compatible with Claude, Windows, and WSL. Contributions encouraged.

  • Updated Jul 15, 2026
  • Shell
BeanNetworkTester

Simulate bad network conditions on Windows - latency, packet loss, jitter, bandwidth limits, drops - to test how your app behaves on a poor connection. GUI + CLI, powered by WinDivert.

  • Updated Jul 22, 2026
  • Python

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