blendimages |
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Temporal Frame Delay Blending: Blends current video frames with delayed historical frames using dynamic channel statistics, color math mode switching, and pixel difference accumulation over time. |
composite_video_simulator |
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Composite Analog Signal Simulation: Emulates VHS, NTSC, and PAL analog video degradation including line sync jitters, scanline noise, phase shifts, phosphor blooming, and tape dropouts. |
cutsort |
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Line Slice & Pixel Sorting: Cuts frames into horizontal or vertical line slices and sorts color channel pixel values along slice boundaries based on luminance or hue thresholds. |
decayscreen |
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Screen Decay Hack: Port of the classic XScreenSaver decay algorithm that applies organic pixel fuzzing, spatial stretching, squeezing, and directional bias drift across frames. |
decompose_paint |
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Quadtree Paint Decomposition: Recursively subdivides image frames into quadtree rectangular color blocks evaluated against color variance thresholds, creating abstract painterly blocks. |
distorter |
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Wave & Perlin Displacement Field: Applies dynamic sine-wave displacement fields combined with multi-octave Perlin noise maps to distort and ripple frame pixels over time. |
drawing_generative |
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Procedural Drawing Agents: Autonomous agents navigate image brightness vector fields, depositing generative ink lines and trails guided by underlying frame channel data. |
drawing_strokes |
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Feature-Aligned Robot Brush Strokes: Renders video frames into stylized painterly brush strokes aligned with image edge gradients and structural feature contours. |
fm |
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Frequency Modulation Synthesis: Treats pixel scanlines as continuous audio/radio waveforms, modulating and demodulating frequency signals to generate video synthesis artifacts. |
fractalify |
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Mandelbrot / Julia Complex Warping: Maps image pixels into complex plane coordinates, using Mandelbrot and Julia set iterations driven by frame color channels to warp frame geometry. |
granularresynth |
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Visual Granular Re-synthesis: Slices image frames into visual micro-grains, redistributing and re-synthesizing pixel grains temporally across frame sequences. |
imagelens |
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Refraction & Chromatic Aberration Lens: Simulates optical refraction lenses, applying radical displacement mapping and RGB chromatic aberration distortion driven by depth maps. |
imageslicer |
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Voronoi Slice Segmentation: Segments image frames into Voronoi geometric polygon regions, displacing slice positions and rotating segments based on temporal noise. |
imsyntex |
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Texture Patch Synthesis: Reconstructs frame images using non-parametric texture synthesis by matching and blending texture patches sampled from frame source regions. |
lz77_images |
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LZ77 Compression Dictionary Glitching: Converts image data into LZ77 compression tokens, corrupting match offsets and length buffers to induce structural compression glitches. |
lz77_raws |
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Raw Binary LZ77 Stream Corruption: Operates directly on raw byte streams compressed with LZ77, injecting bitwise corruption to cause decoding stream offsets and data tearing. |
median_filter |
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Order-Statistic Percentile Filtering: Applies custom median and rank percentile filters to local pixel neighborhoods, yielding posterized lines and high-contrast block edges. |
mirrorimage |
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Multi-Mode Symmetry Mirroring: Mirrors frames across 24 dynamic geometric symmetry modes, including quad symmetry, kaleidoscopic rotations, and edge-folded reflections. |
moire |
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Moiré Interference Patterns: Overlays procedural line grids, concentric rings, and wave patterns to create optical moiré interference fringes across moving video frames. |
ntsc_analogtv |
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NTSC Analog TV Broadcast Emulation: Emulates cathode-ray tube (CRT) display dynamics, sync signal losses, horizontal/vertical hold errors, scanline shadow masks, and static snow. |
Obj2Raw |
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3D OBJ Mesh & Vertex Cloud Projection: Projects rotating 3D wireframe OBJ meshes and vertex point clouds dynamically onto 2D video frames with z-depth layering. |
pix2line |
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Grid-Snapped Vector Line Conversion: Converts raster pixel grids into vector-like hatch line segments snapped to noise grids, direction vectors, and luminance bands. |
pixeldrifter |
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Thresholded Directional Pixel Drift: Shifts pixels along directional vectors when color channel values cross threshold conditions, causing pixels to bleed and trail across frames. |
pngglitch |
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PNG Chunk Corruption & XOR Bit Inversion: Simulates raw PNG file chunk corruption, corrupting scanline filter types and applying XOR bit inversion across image scanlines. |
shufflestream |
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16x16 Tile Stream Permutation: Divides video frames into 16x16 grid cell tiles and permutes tile positions across frames using deterministic pseudo-random shuffling streams. |
slitscan |
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Space-Time Slitscanning: Captures dynamic temporal slit slices across sequential video frame history, converting temporal motion into spatial distortions. |
threadraw |
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Generative Soft Thread Overlay: Weaves generative thread overlays and string patterns across frames while preserving underlying subject contours and color balance. |
ultimateSort |
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Multi-Algorithm Pixel Sorting Engine: Comprehensive pixel sorting framework containing 20+ sorting algorithms (QuickSort, MergeSort, ShellSort, Radix, etc.) across channels. |
watmap |
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Histogram Texture Tile Mapping: Matches regional source frame histograms to pre-computed target texture tile sets, mapping input video onto archival texture libraries. |
wavelets |
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Haar Wavelet Frequency Quantization: Performs 2D Haar wavelet transform decomposition on video frames, quantizing high-frequency sub-band coefficients to produce frequency ringing. |
wrongqsort |
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Faulty QuickSort Glitch Engine: Employs an intentionally buggy QuickSort implementation that swaps out-of-order pixel elements into recursive self-similar glitch patterns. |
wzipprocess2 |
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Quantized Wavelet Recompression: Applies multi-pass wavelet compression and byte packing quantization, inducing blocky compression artifacts and frequency banding. |