GameState: Set scene when not persisting progress#2544
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When progress is not persisted, that is when the game runs from a specific scene that is not the main one, GameState.scene should be set to a new PerSceneState resource. Otherwise the game may fail to access its properties like lights_on. Fix #2543
manuq
marked this pull request as ready for review
July 14, 2026 16:02
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Play this branch at https://play.threadbare.game/branches/endlessm/fix-lights-on/. (This launches the game from the start, not directly at the change(s) in this pull request.) |
felixwalberg
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Jul 14, 2026
felixwalberg
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This makes sense. Otherwise, the game would have no current scene and no way to reference information related to it, as you mentioned.
alcole2
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Jul 14, 2026
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When progress is not persisted, that is when the game runs from a specific scene that is not the main one, GameState.scene should be set to a new PerSceneState resource. Otherwise the game may fail to access its properties like lights_on.
Fix #2543