Repository navigation
feat(creek): switch the creek into a new mood once per round - #437
Merged
Merged
Conversation
…he values between steps
…instead of a clock
…he trickster directly
… scares (#434) * feat(ambient): pace the ambient sounds by a sound preset * test(ambient): cover the sound presets and the silence after a jump scare * feat(creek): report a crumbled doppelganger to the witness * test(creek): cover the report of a crumbled doppelganger * feat(sanity): quiet the ambient sounds for hunts, stalks and scares * test(sanity): cover the sound presets from the fear * feat(creek): silence the ambient while the shadow stalks * test(creek): cover the silent stalk of the shadow
Contributor
Test results 840 files 840 suites 7m 41s ⏱️ Results for commit 052c28b. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Proposed changes
Once per round, the creek now switches into one of three moods. As a hunter it strikes sooner and faster, and keeps creeping on while someone watches it. In the shadow mood it stalks longer and in silence, sometimes right behind a teammate. A trickster creek shows a fake double of itself and teleports whoever it catches. While it hunts, stalks or scares, the cave sounds go quiet so it stands out.
Types of changes
What types of changes does your code introduce to this project?
Put an
xin the boxes that applyChecklist
Put an
xin the boxes that apply. You can also fill these out after creating the PR. If you're unsure about any ofthem, don't hesitate to ask. We're here to help! This is simply a reminder of what we are going to look for before
merging your code.