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feat(creek): switch the creek into a new mood once per round - #437

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theEvilReaper merged 40 commits into
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feat/creek-mood
Oct 27, 2026
Merged

theEvilReaper merged 40 commits into
mainfrom
feat/creek-mood

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@theEvilReaper theEvilReaper commented Oct 27, 2026 •

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Proposed changes

Once per round, the creek now switches into one of three moods. As a hunter it strikes sooner and faster, and keeps creeping on while someone watches it. In the shadow mood it stalks longer and in silence, sometimes right behind a teammate. A trickster creek shows a fake double of itself and teleports whoever it catches. While it hunts, stalks or scares, the cave sounds go quiet so it stands out.

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Joltras and others added 10 commits October 26, 2026 22:44
… scares (#434)

* feat(ambient): pace the ambient sounds by a sound preset

* test(ambient): cover the sound presets and the silence after a jump scare

* feat(creek): report a crumbled doppelganger to the witness

* test(creek): cover the report of a crumbled doppelganger

* feat(sanity): quiet the ambient sounds for hunts, stalks and scares

* test(sanity): cover the sound presets from the fear

* feat(creek): silence the ambient while the shadow stalks

* test(creek): cover the silent stalk of the shadow
@github-actions github-actions Bot added area: game Everything related to the the game module feature: creek Everything related to the creek and possession labels Oct 27, 2026
@theEvilReaper theEvilReaper added this to the v2.21.0 milestone Oct 27, 2026
@theEvilReaper theEvilReaper self-assigned this Oct 27, 2026
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Test results

  840 files    840 suites   7m 41s ⏱️
2 182 tests 2 180 ✅ 2 💤 0 ❌
6 546 runs  6 539 ✅ 7 💤 0 ❌

Results for commit 052c28b.

@theEvilReaper
theEvilReaper merged commit 1f14392 into main Oct 27, 2026
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@theEvilReaper
theEvilReaper deleted the feat/creek-mood branch October 27, 2026 08:48
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area: game Everything related to the the game module feature: creek Everything related to the creek and possession

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