Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion automated_updates_data.json
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
{
"last_automated_updates_commit": "83481725932de83ee10286931de90c95bc2da191",
"last_automated_updates_commit": "6a91e8b6fa95cbd044cbd768ef8cf34c0f952015",
"last_improved_things": [
{
"date": "2026-02-16",
Expand Down
6 changes: 3 additions & 3 deletions docs/gdevelop5/objects/3d-box/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -11,10 +11,10 @@ If you need to show more detail 3D objects, check the [3D model object](../3d-mo

Lighting can be set up through [layers effects](../../interface/scene-editor/layer-effects). Ambient and directional light effects allow to configure basic lighting for 3D layers.

3D boxes can be set up to react to lighting in different ways:
The **Material type** property controls how a 3D box reacts to lighting:

- Either it does not react to light, meaning that it's always shown with the colors of the texture that was set (like a 2D object)
- Or it does react to light. In this case, don't forget to set up a light in the layer effects.
- **Basic (no lighting, no shadows)**: the box is always shown with the colors of its texture (like a 2D object), ignoring lights and shadows.
- **Standard (without metalness)**: the box reacts to light. In this case, don't forget to set up a light in the layer effects.

## Shadows

Expand Down