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SoundScapeRenderer
example-scenes
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example-scenes
/
generic_renderer_example.asd
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master
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example-scenes
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generic_renderer_example.asd
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<?
xml
version
=
"
1.0
"
encoding
=
"
utf-8
"
?>
<
asdf
>
<
header
>
<
name
>Generic Renderer Example</
name
>
<
description
>
This scene should be opened with the Generic Renderer.
You must use a reproduction setup with two loudspeakers.
E.g., navigate to the folder in which this file resides and type:
ssr-generic --setup /usr/local/share/ssr/reproduction_setups/2.0.asd generic_renderer_example.asd
You will hear one sound source with reverberation on both output
channels and one sound source which will be replayed without
alteration and only on channel 1.
</
description
>
</
header
>
<!--
Here we specify two sources. It may as well be any other number.
-->
<
scene_setup
>
<
volume
>-6</
volume
>
<!--
The file "image_method_2ch.wav" has two channels (one for
each loudspeaker).
-->
<
source
name
=
"
source with reverberation
"
properties_file
=
"
impulse_responses/image_method_2ch.wav
"
volume
=
"
-10
"
>
<
file
>audio/marimba.wav</
file
>
<
position
x
=
"
2
"
y
=
"
1.5
"
fixed
=
"
true
"
/>
</
source
>
<!--
The file "impulse_on_ch1_and_zero_on_ch2.wav" also has
two channels (one for each loudspeaker).
-->
<
source
name
=
"
source only on left loudspeaker
"
properties_file
=
"
impulse_responses/impulse_on_ch1_and_zero_on_ch2.wav
"
volume
=
"
-10
"
>
<
file
channel
=
"
2
"
>audio/marimba.wav</
file
>
<
position
x
=
"
-2
"
y
=
"
1.5
"
fixed
=
"
true
"
/>
</
source
>
</
scene_setup
>
</
asdf
>
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